Daniel Keast

Quake Mission Pack 2: Dissolution of Eternity

Dissolution of Eternity is the second mission pack for the original Quake. This one has two episodes, and after the first one I thought it was pretty boring. The new weapons are just overpowered versions of the originals and the levels weren’t doing anything as interesting as mission pack 1.

Quake: Dimension of the Past

Dimension of the Past is a short expansion to the original Quake. It was released in 2016 by MachineGames to celebrate the base game’s 20th birthday. MachineGames apparently has an internal group called Quake Club that get together to create free new levels using a level editor called TrenchBroom. This seems such an unusual thing for a large games company to do, but it makes a lot of sense to me. Getting a chance to refresh your skills on the absolute basics of level design, or in fact trying it out when you spend your day job hyper focusing on one tiny detail in a giant project for years sounds like a great idea. I suspect it’s a lot of fun as well.

Quake Mission Pack 1: Scourge of Armagon

Scourge of Armagon is the first mission pack for the original Quake. It features some new enemies and a few new weapons. Most are not particularly interesting such as a laser gun or a ball that floats towards you and explodes. You do get Mjolnir though, a giant hammer that causes lightning to hit your enemies. That one can be a lot of fun. There is a gremlin enemy as well that can steal your active weapon, or spawn more of itself by eating the corpses which litter the level. That’s a very interesting idea for an enemy, but they’re so weak that I never really saw either happen.

Quake

It is the 30th anniversary of the release of Quake. To celebrate this MachineGames released a new set of levels for free as an update to the NightDive remaster. I thought I’d give them a go and found them excellent but extremely hard. That seemed like a good reason to go back to the original levels and play a few to practice. Instead I ended up completing the entire game for the first time in probably decades.

Pragmata

This is a new single-player game by Capcom. It’s a science fiction story in which you are a member of a team visiting a base on the moon. On arrival no one is there to greet you however, and a quake causes the death of the rest of your team. You encounter a small girl who turns out to be a robot, and when you are attacked by other robots she is able to hack them to help you.

Monstrous Regiment - Terry Pratchett

This is a stand-alone novel in the Discworld series, set in a country called Borogravia. In it a teenage girl, Polly, cuts her hair short and joins the army in an attempt to find out what has happened to her elder brother who enlisted the year before. The country is ruled by a Duchess that no one has seen for many years, and who would be extremely old by now. They have been attacking their neighbours and starting wars for as long as people can remember, and now it seems like it is catching up to them.

Practical Vim, Second Edition - Drew Neil

I’ve used the Vim text editor for over twenty years. When I was a system administrator managing Linux servers it was the tool available to me for editing files on them. For a long time I didn’t really understand how to use it properly, I was just able to make simple edits and had learned how to save and quit. Over the years I started picking up little tricks here and there, using the dot key, moving through paragraphs, changing the contents of parentheses. It wasn’t until I read the first edition of this book that it really clicked and I understood the mindset of using this editor.

Dune Messiah - Frank Herbert

I found the first sequel to Dune to be a big let down. The majority of the book is people just explaining the plot to each other, with most of the characters behaving nothing like they did in the first book. I get that a lot of this is intentional, Paul is frozen by destiny, he is struggling to make any choice at all because he is trying to avoid disasters he is foreseeing. The disasters are actually happening though, billions are dying in a jihad.

Mina the Hollower

This is the first game I played on my new Steam Machine. It’s the new game by Yacht Club, the team which created Shovel Knight. In it you play as a mouse called Mina who arrives at the start of the game by ship to an island where she had previously built generators that provide electricity to the inhabitants. These generators have broken down, and she plans to go to each and fix them.

Magicland Dizzy

This is the fourth Dizzy adventure, and the first that wasn’t created by the original developers, The Oliver Twins. This one introduces a health bar, you no longer die instantly when touching hazards. The coins from the previous games have been replaced by diamonds, and they restore some of your health when you collect them. Other than that this game is very similar to the previous one. Perhaps it is because of the hand-off to a new developer, maybe they didn’t feel like they could take any large risks. Maybe it’s just that the series had found its footing in the previous game and there were no major issues to fix like the snorkel in 2, or the backtracking in the original.

Dune - Frank Herbert

Dune is a classic science fiction book from 1965. It tells the story of Paul Atreides, the son of Duke Leto. Their family is taking control of the planet Arrakis near the start of the novel. Due to an arrangement with the emperor, the Baron Harkonen who currently rules the planet is handing it over. It is clear to everyone involved that this is a trap, and that they cannot be trusted. The opportunity is too great to pass up however, and the first section of the book is detailing the training that Paul receives and planning the move.

Fantasy World Dizzy

This is the third adventure game in the Dizzy series, and one of my favourite games growing up. I loved the feel of this adventure, of exploring what felt like a huge world filled with dragons and trolls.

Treasure Island Dizzy

The second Dizzy adventure game is themed around Treasure Island. In this one you start on an island with hidden treasure everywhere, and must solve puzzles including giving several pieces of this treasure to a shopkeeper to obtain a boat which you can use to leave.

Chrono Trigger

This is a SNES RPG by Square from 1995, although it didn’t actually get a release here in the UK. I used to read Super Play magazine each month, and that had regular sections about import games as well as RPGs. I didn’t even know what they were at the time, but the images in the magazine, and the way they talked about them captivated me. I don’t think this game was released here until it was ported to the Nintendo DS in 2009, but I had already completed it by then. This was because around the turn of the millennium I discovered emulation, and played through many of the games I was never able to buy while sitting at the family PC. Despite playing this with a keyboard I absolutely loved it.

Gliff - Ali Smith

This novel tells the story of two children who are left to fend for themselves in a world that is hostile to their existence. They have a mother, but she is covering shifts for her ill sister in a hotel for very rich people. They are being looked after by Leif, who is their Mum’s boyfriend. When they return home from a visit to see her, the house is circled by a line of red paint. They all climb into their camper van and sleep in a supermarket car park, but then the camper van is also encircled. Leif gives the children some money, and tins of food, leaves them in an abandoned house and claims he is going to return with their Mother.