Daniel Keast

Spelunky

Games I've Completed

I originally bought this on the PlayStation Vita in 2013, and had given up on actually completing it. I finally beat it on the Steam Deck today. The game is a platformer with sixteen levels over four areas, but apart from the final one each level is randomly generated. It is incredibly difficult, and is happy to kill you within seconds of starting. Each time you die you have to start again with freshly generated levels. You can unlock shortcuts to the later areas as you go by providing items to a man digging tunnels.

Each level is filled with enemies, traps and secrets that can all be absolutely brutal. One of the most interesting things though is that the different parts all can interact with each other. Enemies can set off traps, which kill enemies, which can knock into you etc.

Despite it’s difficulty and the thousands of deaths I experienced I think almost all of them were things where I could have survived if I’d done something differently. It’s usually not completely unfair, but just demands a lot of the player. Mostly around predicting future events based on what’s around you.

I think this might be a perfect game, it’s up there with Tetris as something that has a simple idea and executes it beautifully.

Olmec Made It Credits