Daniel Keast

Celeste

Games I've Completed

A pixel-art platform game where you’re climbing a mountain. You can boost once in the air, similar to a double jump but in a straight direction rather than another arc. You can also hold onto walls for a short time and jump away from them. The controls are absolutely perfect, and they need to be as the game gets very difficult as it goes on. When you die, you are respawned onto the same screen, and there is no lives system so you can try as many times as you like. This is great, as it means that you can really experiment and get used to the limits of your character.

The graphics and music are really charming; the sprites of the characters are especially expressive. The handful of characters are an interesting group of flawed humans that are acting in ways that are really quite relatable. The main character, Madeline, suffers from anxiety and depression. Her internal critic becomes personified on the mountain, and over the course of the story, she starts to learn to accept herself.