This is the 1994 Game Boy version, not the original 1982 arcade machine or any of the ports. It starts as if it was a simple port of the original game, but quickly becomes so much more than that. After you finish the first four levels you are taken to a map screen where you chase Donkey Kong in an attempt to rescue Pauline across groups of four levels. In the first three levels of each group you need to find a key, then carry it to an exit door. Each forth level is a boss fight against Donkey Kong.
Stuff about Games I've Completed
This is the Master System version rather than the Mega Drive one. I’d never really played it before, but had heard comments that it is better than the 16bit version. I did enjoy it quite a lot, but I don’t believe that to be the case at all.
I had this as a part of the Mega Games 2 cartridge for my Mega Drive as a kid. Mobygames says that it was only available as a pack in with the Mega Drive 2, and never for sale separately. I must have bought it second hand as I had the original model with the headphone socket on the front.
This is a cute indie game where you solve people’s problems by taking photos of things. It’s almost entirely in black and white, with a very charming art style. It features an overhead third-person perspective, 3D graphics, and a rotatable camera.
This is a game I got in a Humble Bundle. I hadn’t heard of it before and have just gotten around to playing it. It’s a story-focused puzzle platformer, there are a set of individual screens where you have to figure out how to get to the top right using a series of platforms. There are several different types of platforms that behave differently, from disappearing after you jump off of them to teleporting you to another with the same pattern.
I finished the Pixel Remaster version of Final Fantasy III. This was the only single-player mainline game in the series that I hadn’t already completed.
A pixel-art platform game where you’re climbing a mountain. You can boost once in the air, similar to a double jump but in a straight direction rather than another arc. You can also hold onto walls for a short time and jump away from them. The controls are absolutely perfect, and they need to be as the game gets very difficult as it goes on. When you die, you are respawned onto the same screen, and there is no lives system so you can try as many times as you like. This is great, as it means that you can really experiment and get used to the limits of your character.
This is a first-person shooter where time only moves when you do. This means that you can plan out exactly how to take down each enemy and react to bullets flying at you. You die if you get hit a single time, but the levels are short and you can restart instantly. The game itself is short as well; it took me about two or three hours to complete.
This is the 2013 game by Crystal Dynamics rather than the 1996 original by Core Design. I loved the original game on the PS1, and although this one shares the same name, it’s not a remake. This is an origin story of Lara Croft that’s more focused on characters and feels more grounded in reality—although not too much, as it still has mythological creatures coming to life.
An HTML5 game in which you’re head of research in a company that’s performing experiments on something only known as “Subject 219”. You’re not really given any description of it, or any background of what the company is or the products that get mentioned are.
Just finished Limbo, a very short black-and-white platformer. You play as a little child, and there’s barely any context. From the title, I’m guessing the child has died and is making their way to the afterlife. The game is heavy on trial and error, I was constantly getting killed.
I originally bought this on the PlayStation Vita in 2013, and had given up on actually completing it. I finally beat it on the Steam Deck today. The game is a platformer with sixteen levels over four areas, but apart from the final one each level is randomly generated. It is incredibly difficult, and is happy to kill you within seconds of starting. Each time you die you have to start again with freshly generated levels. You can unlock shortcuts to the later areas as you go by providing items to a man digging tunnels.
This may be the fifth time that I’ve gotten all 120 stars in this game, although it could be more. My brother bought this at release in the US as we happened to be there on holiday at the time. It was just unbelievable at the time, such a leap forward in video games. I really doubt we’ll ever see anything like it again. The last game I played Jumping Flash! only came out the year before and the difference in controls and depth is incredible.
I got the original PlayStation at launch in the UK by going halves with my brother. We got a memory card and Ridge Racer, which I finished the same day. It also came with a demo disk that had an interactive T-Rex, and a demo for Loaded among other games. I think there was a video for WipeOut maybe too.
This is a game where you play as a border guard in 1982 for a fictional Soviet style country. Sat in your station, you call people in one by one and check all of their documents. The rules and requirements of these change quite regularly. You get paid for the amount of people you process, and get fined for mistakes.